A creature with legendary actions is unaffected by the scroll. If the target is made of stone, you deal an additional 2d8 force damage and attack rolls score a critical hit on a roll of 19 or 20. After two weeks the attuned creature will begin hearing the whispers of Zehir guiding their actions and calling them to seek him out to finish the transformation that has begun. While attuned to Oathkeeper, whenever you finish a long rest you gain the effects of the Death Ward spell. Once the arrow impacts something, it implodes and leaves nothing behind. Nature's Guardian. This delicate piece of silverware is enchanted to never let a drop of food/liquid fall from its surface into anything except the holders mouth. Attempt a Charisma check against the dragon contested by it's own Charisma check, if you succeed the dragon's soul is absorbed by this weapon and it gains an additional 1d6 damage to its activated state, you add the dragons breath weapon damage type as an additional option for the activated state, and you gain resistance to the dragon's breath weapon damage type. I have taken inspiration from many different sources, from Hatred Incarnate (which is based on Darius' Ultimate from League of Legends) to Archmage Clippents Magical Machine of Word and Phrase Finding (which is my take on Clippy from older versions of Microsoft Word) to Ring of Mocap (which is stolen almost directly from Dresden files) to the Bag of With-holding (which is the item I am most proud of being an original creation). Over the course of a long rest the creature attuned to Venom can replace the poison contained within the hilt vial. While in this state you gain the following benefits: The armor can't be used this way again until the next dawn. Rupture is a +1 maul that grants resistance to fire damage to a creature attuned to it. These madness rolls cannot be avoided, a creature attuned to Kyzzierth's Renown must make the requisite Wisdom saving throw and Madness rolls whenever they reach the next cumulative total of a year being attuned (or decade) no matter if any period of unattunement exists during that cumulative year of attunement. Kelren is stern, but honest. Death's Vigil. This dagger deals an additional 1d6 cold damage on a hit. Ebb and Flow can be attuned as a pair, only occupying one attunement, or individually. As an action, a player can throw up to 4 of the "bags" at a target location within 20 ft. I hope to . Once per long rest a creature attuned to Ice can use their action to create a vortex of arctic weather centered on themselves in a 30 ft. radius for 1 minute. While rooted to the ground you regain 1 hit point per minute and slowly regenerate any lost limbs over the course of a long rest. While attuned to this shard you can use an action to regain a spell slot up to third level. You gain temporary hit points equal to the fire damage dealt, which last until the start of your next turn. The bag weighs 1/2 pound. Known now as the King of Frost, the knight went on to dominate and destroy in the name of Tiamat for decades before the planar war ended and he was, presumably, sent back to the pits of the Nine Hells with his diety. A creature attuned to Blackfyre develops slitted dragon-like eyes, the irises of which become shot through with vibrant color corresponding to the types of true dragons the wielder has slain. Weapon (Club), very rare (requires attunement). Once you cast it this way, you cannot do so again until the next dusk. If the mimic is ever reduced to below half its total hit point maximum it will begin to syphon health from the creature that is wearing it. The spell save DC for this spell is 18. Find out what you can do. This small, green, magical bead can easily fit in your pocket. The cloud fills an area 20 ft. in radius centered on the club and moves with the club. As an action, a creature attuned to Rupture can slam the ground in front of it, causing a wave of destructive energy to issue forth in a 15 ft. cone. Multiple ounces of Sorcerer's Sand can be used to increase the Save DC or To-Hit of a spell. The swarm arrives at the beginning of the wielders next turn at a location of their choice within 30 ft. and obeys all commands given to it by the wielder of the lantern. This weapon counts as a +1 flail. By all appearances this item appears to be a regular Bag of Holding, however it is much more. Additionally, you have advantage on saving throws you make against exhaustion effects due to extreme heat. Additionally, the pistol has a small port on the side that feeds directly to the bullet. The crossbow has 3 charges, and it regains 1d3 expended charges daily at dawn. The wearer can summon forth any weapon that has been stored in the bracer at will, including during an attack roll, allowing the wearer to switch quickly between different potential weapons. Attacks made against structures and objects with, Once per long rest, when a creature attuned to. The wand regains 1 charge during a short rest or 1d4 charges during a long rest if you spend some of that time sweeping up dust or dirt with the wand. However, this suit is actually a tame mimic. Click here to toggle editing of individual sections of the page (if possible). Additionally you can use an attack to attempt to grapple a creature, object, or structure within range. This attack has a reach of 30 ft. and deals 2d8 + Strength Modifier fire damage. Please help work on the problem presented on the template. If you take 10 or more lightning damage while holding this weapon, roll a d20. Curse. This radius increases to 30 ft. when the creatures paladin aura increases. Yet, the Orb of Cold never melts. You can use an action to pull the fleshy object from the bag and throw it up to 20ft. Magical Weapon (dart), rare (requires attunement). Born of Glory. While you hold this weapon, you have resistance to damage dealt by beasts. At 5th level, if the Dragonborn has the Multiattack feature, it can substitute one of its attacks for its breath weapon attack. Creatures that succeed on the saving throw take half damage and are not knocked prone. You can use an action to pull the bright object from the bag and throw it up to 20ft. This well-worn gray bearskin hide has been passed down from druid to druid for generations. Once per day this ring allows the wearer to cast a spell, up to spell level 2, with a casting time of Action as a Bonus Action. On a failure, you enter a stabbing frenzy and must use each turn to move to the nearest creature and use your action to make a melee attack with the dagger. Arm of Dawn is typically acquired when it is dormant and each additional state can be achieved through various means; be they physical acts, emotional acts, or philosophical acts, it need only be a heroic act to awaken the next state for Arm of Dawn. Armor (Plate), Artifact (requires attunement). When you are two weapon fighting with both hand crossbows, you gain the following benefits: This metal quarterstaff is carved with intricate grooves along its length, which do not line up in the center of the staff, creating two distinct patterns on either side. These bracers also function as a set of Gloves of Missile Snaring. This magic item is a unique, two-handed ranged weapon. Additionally while attuned to this dagger a creature has the following benefits: This item is an artifact gifted straight from The Great Serpent, Zehir. 208 This sword was crafted by Count Rhazien Val Desmodon Sin Chordol, the master of one of the lesser Domains of Dread. It has 2 hit points and avoids combat, even if cornered, and it reverts to a statuette early if it reaches 0 hit points. The weapon looses 2 charges if a round of combat (6 seconds) passes without dealing damage to a creature. Magic Weapon (scimitar), very rare (requires attunement). As the dart siphons more and more from the creature the blossom on the pommel of the dart begins to bloom. Glory is typically acquired when it is dormant and each additional state can be achieved through various means; be they physical acts, emotional acts, or philosophical acts, it need only be a heroic act to awaken the next state for Glory. Common - Armor. Warlords Bounty is a set of finely crafted arm bracers, set with multiple adamantine studs. You are considered proficient with this weapon if you are an elf or half-elf. Watch headings for an "edit" link when available. He may share stories of his kingdom from time to time if an anecdote serves to further his ambitions. If the creature attuned to the Amulet ends their turn within 5 ft of the ally, they intercept the attack and take double the damage and the ally takes none. Ebb and Flow each have a +2 bonus to attack and damage rolls and deal an additional 1d6 cold damage on a hit. Once per day, as an action, the wearer can become a Beacon of Dawn for one minute. While holding the weapon, you can use a bonus action to curse a creature that you can see with a grim fate. This dagger has a +1 to attack and damage rolls. This suit of finely crafted armor seems to fit any creature that is Medium sized or smaller almost like a second skin. I do not claim ownership of the items nor do I claim that they are entirely original, while many may be original to me, undoubtably others have been created with similiar effects. While wearing the circlet, you can take a special Attack action on your turn to summon a number of floating, spectral swords equal to the number of gemstones in the circlet and make one melee spell attack with each of them against a target within 10 feet of you. If you die while attuned to the seed, your soul returns to the tree, and at any time within a week of your death you may choose to be reincarnated as if the reincarnate spell had been cast on you. Weapon (greatsword), Legendary (requires attunement). Lay on Hands: A paladin can use their Lay on Hands to cast the Remove Curse spell using 15 hit points and the Raise Dead spell using 50 hit points. As a bonus action, you can summon the spellbook, causing it to teleport instantly to your hand. You don't add your Dexterity modifier to the damage of this attack (unless it's negative). Magic Weapons (scimitars), very rare (requires attunement). As part of an attack, you can expend one charge to summon a special piece of ammunition from the following options: This massive greatsword is chiseled from an incredibly heavy piece of jagged stone. When an ally within five feet of a creature attuned to, When an ally is reduced to 0 HP, the creature attuned to. Click here to edit contents of this page. Winter's Heart adds a +2 bonus to an attuned creatures spell attack modifier, Winter's Heart grants an attuned creature resistance to cold damage, While attuned to Winter's Heart, any spells the creature cast that deal only cold damage, or cold damage and no more than one other type of damage, are treated as though it had been cast using a slot of one level higher, up to 9th level, While attune to Winter's Heart, any Area of Effect spell that deals cold damage leaves behind an area of frozen terrain for 1 minute. When you do this, attacks with this weapon deal cold damage instead of piercing or slashing and do not deal the additional 1d4 cold damage it deals in dagger form. Or any tear or hole in a person. In his haste he brushed against the man's black coat, muttering a word of apology before sprinting off. If a spell requires a saving throw the DC is 18 and if it requires an attack roll if uses a +10 modifier. Additionally, you gain a 10 ft. aura of radiance that damages hostile creatures. This dagger magically reinforced blue cobalt is chill to the touch, perpetually condensating as it draws moisture from the air. Once the magnifying glass crosses a word or phrase it was searching for, it issues an auditory noise every few seconds until it is inspected and shines a sliver of light onto the word or phrase "highlighting" it for the user. The ointment will affect other parts of the body such as, but not limited to; the head, the arms, the legs, the fingers, the small of someones back, the mouth, the ear lobe, and the tip of someones nose. The glaive is a sentient weapon of chaotic neutral alignment, with an Intelligence of 14, a Wisdom of 15, and a Charisma of 16. Over the first few days the creatures physical appearance will begin to change; their eyes will yellow and develop slits like a snakes, their skin will begin to grow patches of scales, and their hair will begin to fall out. Armor (padded), very rare (requires attunement). This time we look at 5e magic items. For after all, what self respecting archmage would dare risk ruining his silk tunic straight from the islands of Morsen and their legendary silk worms. Plunging his blade deep into the heart of the dead greatwyrm the knight drew forth a weapon to control the very aspect of winter. Rupture can hold up to 5 charges, and it starts with 1d4+1 charge. When the bracers are worn by a Beast Master or Drakewarden and the collar is worn by the rangers companion, both receive the following magical enhancements: Weapon (Dagger), Very Rare (requires attunement). Creatures who fail the saving throw take 3d6 fire and 3d6 thunder damage, creatures who succeed take half damage. Attacks with this weapon deal an additional 1d4 poison damage. If you're reduced to 0 hit points when this happens, your body is incinerated and turned to ash. A creature who is attuned to these bracers gains the multi-attack (2) feature if they do not already have it. Your spell save DC and spell attack bonus each increase by 1. The creature attuned to The Devourer must succeed on a DC 20 Wisdom saving throw or be affected by the Dominate Person spell, while under this spell The Devourer gives them one command; "Kill everyone." While attuned to Authority you can cast the Command, Calm Emotions, and Zone of Truth spells at will, each of which use a DC 18 saving throw. When the situation comes, however, the arrow is a game-changer. Creatures, objects, and structures made of inorganic material take double damage. This magic pauldron has been enchanted with a war mage's divinations. A charge can be expended to cast one of the following spells; Cause Fear (1 charge), Fear (3 charges), Hold Person (2 charges). This padded armor is a billowing assemblage of earth-colored cloth that seems to flow with the wind as if made of sand itself. Whenever a powerful entity (as deteremined by the DM) is slain, it leaves behind a sliver of its power known as an Essence. Weapons, armor, wondrous items and others from the SRD plus some homebrew items. When an ally that you can see within 60 feet of you casts a spell while you're wearing this robe, you can use your reaction to expend 1 or more of the sash's charges to twist the spell with one of your known Metamagic options, without spending any sorcery points. This sky-blue scroll flutters in a magical breeze and is written in Elvish. The sword still maintains a shadow of its former power, but this power must be awoken through combat. en Change Language. The Arrow of Slaying is a single-use magic item in D&D 5e that loses its magic after it is used to damage an enemy. Know I truly wish no ill towards you or, as it may be, who you serve. A summoned Mephit disappears after 1 hour or when it drops to 0 Hit Points. If all the ravens are reduced to 0 hit points, you reappear early in the same space as the last one that died. Using dark magics and dozens of mortal sacrifices the duo were able to claim the power of the greatwyrm for their own. Additionally you know the Druid Craft and the Decompose cantrip. As his trembling hands opened it, he read. Vicious shark teeth like protrusions run the length of this blade, creating a vicious tearing instrument. While attuned to this item you must eat and drink six times the normal amount each day and you gain a form of long-term madness. Even if the material component is not normally consumed by the spell, a spell cast with Sorcerer's Sand consumes the Sand. While attuned to Oathkeeper you gain boons and improvements to the following Paladin features, so long as you maintain your Paladin oaths. Additionally you ignore hot weather and environments that would normally require Constitution saving throw. The weapon remains in this form until you use a bonus action to transform it back into its cane form or until you drop or sheath it. Any items you were carrying when you died are left with your original body and must be reacquired by the character. The Blade of the Broken King can hold 5 charges, dealing 5d4 damage. Weapon (longbow), very rare (requires attunement). Arrows or bolts summoned by this ring disappear after they hit or miss their target. Common - Armor. However, as an action a character can write either the name or description of a creature within the book and make a skill check based on the thematic of the creature (Nature for beasts/humanoids/etc., Arcana for dragons/abberations/etc., Religion for celestials/fiends/etc.) Any hovering, levitating, or otherwise flying creature within 120 feet of you must make a DC 16 Dexterity saving throw. If the character ever commits an affront to nature and does not seek immediate repentance, the attunement is broken and the tree dies, releasing a single seed into the wind. These changes finish manifesting after 7 days and slowly fade over another 7 days if the armor is no longer attuned to. This small sphere, about 2 inches in diameter, appears to be a simple sphere of occluded ice. You gain the following benefits while wearing it: However, only when whet with the souls of fallen creatures does it's true power emerge. Uploaded by burningbright. Warlords Bounty has three states; dormant, awakened, and ascended. This weapon deals necrotic damage instead of slashing. Hello, r/DnDHomebrew!I present A Planeshifted Guide to Phyrexia for D&D 5e!. Creatures attuned to Lux can cast the following spells at will at their base level: Additionally you may cast the Fabricate spell at will using Lux, however to do so you must be in an area of natural sunlight. And, in a flurry of feathers, the hallway was empty once more. As an action you can expend a number of charges to cast one of the following spells: Create or Destroy Water (1 charge), Wall of Water (2 charges), Water Breathing (2 charges), Water Walk (3 charges), Control Water (4 charges), and Watery Sphere (4 charges). While attuned to this shard you can use an action to regain a spell slot up to third level. Wondrous item, very rare (requires attunement by a creature missing a hand or an arm) The arcane propulsion arm from Eberron: Rising from the Last War is an effective weapon for player characters who are missing a hand or arm. Wondrous Item, very rare (requires attunement by a spellcaster). Creatures that do not attune to this item with The Master of Poisons and Shadows blessing will begin to be twisted by it. While protected by the mantle, a corpse has a damage threshold of 20. A 15-foot-radius sphere of crushing force forms around the arrowhead when it impacts something. For one minute the chakrams deal an additional 1d4 damage of the attuned creatures choice from the following types; fire, cold, thunder, lightning, or acid. As an action the wearer can sprout a set of glowing radiant wings, granting the wearer a flying speed equal to their movement speed. Each set of Poppers are found in bags of 4d4+4. Whenever someone attunes to the dice, they can cast thaumaturgy at will requiring no components whenever they throw the dice and mentally picture the desired roll. While a creature is attuned to Forests Fury they know the Two Weapon Fighting fighting style if it doesn't already know it. A creature attuned to Kyzzierth's Renown has true sight out to a range of 60 feet and dark vision out to a range of 120 feet. This iron circlet has a magical pearl at its center and can hold up to 4 gemstones. After the attack is intercepted the swarm returns to its original space. You have a +1 bonus to attack rolls made with the darts. While "rooted" in this way your movement speed is 0 and you can use an action to unroot yourself. As the weapon gains charges the clear blade fills with blood. This change lasts until the attuned creature finishes a long rest. The companion's attacks are now considered magical for the purposes of overcoming resistance to mundane damage. You gain a +2 bonus to attack and damage rolls made with this magic weapon. A longbow made from a cutting of the Elder Tree that sits at the junction of the four elemental planes, this weapon is as hard as adamantium and brimms with elemental energy. You can use your bonus action to end this effect early. The weapon falls back into the prime material plane if it is in the border ethereal and ever exceeds 30 feet from you. When attuned to this amulet, a Dragonborn breath weapon becomes empowered. While attuned to the deck, you gain a +3 bonus to any check you make using it as a playing card set. If you want to discuss contents of this page - this is the easiest way to do it. For 1 minute, or until you end this transformation with a bonus action, your skin glimmers like a mirage and you move like a swirling sandstorm. This light comforts and emboldens your allies, wiping away weariness and exhaustion. Targets wearing magic armor or with legendary resistances are immune to this effect. You gain a +3 bonus to AC, as well as to attack and damage rolls with natural weapons, while transformed into a beast, even if the hide merges into your new form. So thus was Lux born. When the object lands, it transforms into a creature you . Every year that the creature stays attuned to Kyzzierth's Renown they must make a DC 10 Wisdom saving throw, this DC increases by 1 for every success and resets to 10 for every failure. After a week the changes will progress to mental influences; a creature attuned to the weapon will begin to gravitate more towards the evil allignment and developing cruel tendencies, beginning to see other creatures as nothing more than pawns or resources to use to their advantage. While it is in your possession, you have advantage on Dexterity (Acrobatics) rolls to walk across tight ropes. Weapon (longsword), Artifact (requires attunement). Composed of the iron extracted from the blood of a thousand innocent slaves, this weapon was made to strike terror at a mere sight. Drops to 0 hit points, you gain boons and improvements to the touch, condensating!, levitating, or otherwise flying creature within 120 feet of you must make a DC Dexterity. Who succeed take half damage and are not knocked prone pommel of the greatwyrm for their.... Enchanted with a grim fate away weariness and exhaustion and the Decompose cantrip rolls deal! 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