That said, crafting one victory point birdy bundle isnt going to give nearly as many points as training that card for an officer if that gives you enough for an extra mobilise action since one more sympathy on the final turn is almost always worth more than even the coin craft. But the four base factions are extremely well balanced. My advice is to play dividends as a small bonus, not a main source of points, and protect yourself. Like the Eyrie, you benefit heavily from having the right cards ahead of time, so if a Vagabond is in play crafting can be a good source of income. And the person (older lady) who usually doesn't like complex games won playing the Marquise, to everyone's surprise. You start out with nearly the whole forest under your control, but it wont stay that way for long. Root Might makes right in the wild wood! Slight caveat Breakdown: The lone wolf. When you login first time using a Social Login button, we collect your account public profile information shared by Social Login provider, based on your privacy settings. By placing sympathy in clearings that the Eyrie must protect, you can force them to bolster your supporters. He cannot form a coalition with a player who has, (A given Aid action counts toward only one improvement in relationship. How do you place 3 sympathy (1 card each) and THEN mobilize 2 cards? Perfect balance is nigh impossible to achieve. Pieces are limited by the contents of the game. Watch bots kill Sympathy with a passion 4. Step 1: Assign Factions and Starting Player. Make it a point to snuff out their sympathy from your clearings. Gaining the sympathy of the people requires supporters. I usually go with 4, which is generally on only two bases. You are one of 4 factions (Marquise de Cat, Eyrie Dynasties, Woodland Alliance and Vagabond) seeking to rule the vast Woodland. If there are no sympathetic clearings, you may choose any clearing. During their turn, players will perform faction specific actions in the following phases and order:1. This site uses cookies from Google to deliver its services and to analyze traffic. Stack Exchange network consists of 181 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers. Sometimes losing tokens from the board gives you more opportunity to put them back on and earn more points again. Theyre probably not charging 4 for cards to start, anyway. Your first on the board is at any location, so pick a non-garrisoned clearing around the middle of the board that your starting setup gives you cards to play in to. The Eyrie have a building of their own (Roosts), but they don't get victory points for building them - instead they get victory points based on the number of nests they own every turn. Breakdown: The old rulers of the forest want their lands back! Once your first base is down, defend it well (at least two warriors) and start piling on the officers. If you need some strategy pointers, look no further than our next, more in-depth look at Root. You dont have to stick to it, but youll usually find your game easier if you do at least a little. Often this will mean spending all three of your initial supporters to spread sympathy in your first birdsong, and then immediately Mobilizing most or all of your starting hand back into supporters on the same turn. Remember, you craft AFTER you place the thing you need to craft, so if you have the supporters, you can craft whatever you have in your hand on a turn consistently by placing sympathy where it is needed. Does an age of an elf equal that of a human? The Eyrie add actions to their decree by discarding a card. Why does pressing enter increase the file size by 2 bytes in windows. Are there any changes you'd like to see to the faction? You'll either leave yourself without enough officers to do enough evening actions, or spread your defenses too thin and lose a pile of supporters & officers to base destruction. We also get your email address to automatically create an account for you in our website. nope, you can only revolt if youre capable of building a base. At least one player will need to keep it in check! Also are every factions equally inclined to win or are some of them stronger? These steps outline how to play as Woodland Alliance faction in the Root Board Game. Bases allow the Alliance to train officers, increasing their military strength and flexibility. Youre the merchant faction, so act like it! I haven't played Root so I don't know to what extent that matters, but given its similarity to war games I would assume that there's a decent amount of that. ), (The buyer may buy this service multiple times as long as they have access to enough trade posts. Pros: Great movement, can take lots of actions, multiple sources of VPs, isnt usually attacked early, starting equipment and playstyle highly modular. Sometimes I move a second one to defend the new sympathy. Suspicious referee report, are "suggested citations" from a paper mill? Dont spend those last two cat/bird/lizard funds so you can sneak out that third trading post you need. Youll probably want at least 2 swords, and the crossbow is a big help. Youll want to start by slotting two cards into your decree on your first turn for some early juice; a bird card in build is the most helpful, if you dont already have one from your viziers, to help you drop that new roost every turn no matter your newly conquered clearing. You are arguably the best crafting faction in the game, make full use of it. Its really fun to find a faction that you click with. 2023 Dire Wolf Digital, Inc. All Rights Reserved. Combine subtle strategy and bold daring to guide your forest faction to victory! They who dare, win! They can sacrifice cards to buy sympathy in a clearing . 1. Woodland Alliance If no Sympathy tokens are on the board, Sympathy can be placed anywhere. Beware though, some Eyrie leaders wont take kindly to your freedom-fighting ways and will make it a point to snuff out the sympathy youve grown. The Vagabond plays all sides of the conflict while going on quests to increase his renown throughout the wood. ), (Dominance cards become available to take. The best answers are voted up and rise to the top, Not the answer you're looking for? The Cult can do this easily, and might even convince the other factions to help them stack the Lost Souls if they volunteer to slow down the WA. Unless you are planning on rushing a win before the Vagabond, youll have to confront the raccoon in the room eventually. Rivers do not divide clearings or forests. With that in mind, I present them here in no particular order: At the outset, consider the factions selected for play. It may take a couple of games to get the hang of, but you need to keep an eye on at least the second place player as well. Supporters are face down, but the Alliance may inspect them at any time. Dont let them consolidate their warriors or youll be in trouble! If you see an opportunity to complete a quest, feel free to snag 2 extra cards for it. Certain Vagabonds have higher equip limits based on what they start with: the wolf can get 2 crossbows and 3 swords while the beaver can achieve 3 hammers, just to name a couple. Furthermore, this will cause all the corresponding supporters of the suit to enter the Lost . If multiple players reach 30 or more victory points simultaneously, the player taking the current turn wins. Weapon damage assessment, or What hell have I unleashed? On the final turn, feel free, if you win that turn, who cares if its still on the board, the opponents will never get to destroy it anyway. The Riverfolk Company is open for business the woodland may be at war, but there's no reason you can't make a profit! Then, if you have more than five cards in your hand, discard cards of your choice until you have five. How To Get Started With Pathfinder For Only 5 Bucks, Preview: AEGIS, Combining Robots Second Ignition, PAX Unplugged Spotlight: Chronicles of Eberron, PAX U Spotlight: Pirates Dragons Treasure. The symbol on the card dictates where they must perform the action. I only played it a couple of times: Theres a wide variety of ways to give aid that helps the Vagabond much more than Marquise, and their need for expansion can spread their warriors thin and make them vulnerable to a well-timed ambush. When and how was it discovered that Jupiter and Saturn are made out of gas. Depending on how well your group understands the other factions it can be more or less obvious that one faction is going to win on their next turn. If you have The Riverfolk Expansion, you can play a game with two Vagabonds by following these rules. Defend your clearings and let the Cats deal with the harassment by the Vagabond and Woodland Alliance. My son played the vagabond and he finished second. The Woodland Alliance are the insurgents of Root. It's worth noting that while I've read over the revisions I haven't actually played with them yet. They're good, but can be tricky to win with if players are trying to stop you, particularly with the scoring changes. Pros: Easy access to card draw, accelerated early game, range of clearings to recruit in, arguably easiest crafting in the game, very flexible. Can I revolt even if all 3 bases are already ingame? Supporters card stack limit is dependent on Alliance bases on the map. Here are the 3rd printing board updates: https://drive.google.com/file/d/1ErlgQGIQm_T4DFkDKJKiCkuyymZF6hpY/view. Your objective is to hold clearings and build buildings. No other faction even has these buildings, let alone gets victory points for building them. You will have many rebellions to squash! Playing as the WA, I've won a couple games by building a couple bases, gaining warriors and then organizing to gain a ton of sympathy all at once. The more of the same building she has on the map, the more points she scores. Make deals. Each card has a suit: bird, fox, rabbit, or mouse. While the Vagabond cant win via dominance, they can use those cards in a 4+ player game to go for a coalition victory. Aim for a clearing that is well-connected to others (three or more paths), but not immediately vital to another faction, so they're less likely to attack your sympathy to stop your revolt. Its worked for me, and I hope it will work for you as well. As soon as possible to build draw and military might, or do you delay to keep your opponents guessing? Spend another matching supporter if the target clearinghas at least 3 warriors of another player, including warriors they are treating as their own for rule (Mercenaries, hirelings, etc. The Woodland Alliance can be a nuisance in your Roosts, garnering sympathy in your clearings and undermining your efforts. When they destroy a base, the Alliance loses all the matching supporters. The Woodland Alliance works to gain the sympathy of the various creatures of the Woodland who are dissatisfied with their present condition. The more sympathy on the map they have, the more victory points they score. Breakdown: They are the merchant faction going for the economy-based win. While you can recruit in a variety of clearings relatively easily, amassing the movement and warriors needed to get in position for a dominance victory is going to be difficult for the otters. The Woodland Alliance earns victory points for spreading Sympathy, which superficially resembles the Cat's method of earning points, but the Cats build using wood (which the other factions don't interact with at all) in areas they control, and the Woodland Alliance spreads Sympathy without needing control (or . Never build a third base unless it allows you to end the game that turn. This How to Play Root Board Game section outlines the rules, gameplay and game actions involving the faction Woodland Alliance. You have two big paths to victory, but youll be playing the long game towards both of them: go hostile (usually about half way through the game) and rake in the points from destruction, or pacifist when you aim to get level 3 reputation with a faction, stack your hand, and aid them multiple times in a turn to lunge for the victory (or a little of both with two different factions).